Tuesday 27 March 2012

Element of game design: Characters II

The general list of rules for character design:
♦ It is the art, and the personality behind it, not the technology.
♦ Interesting! Try and do something no one else would do. Find interesting stuff from the unusual places. Look at interesting people, those who catch your eye out in public due to their fashion choice or attitude.
♦ Research. If there is not any research, then how can you come to a conclusion? Research is the starting point.
♦ Do not focus too much on detail, get the overall appearance and personality as that is more effective than small detail. Appearance is the first thing your audience will see, and judge.
♦  Correct anatomy. Studying humans will help, that I've previously mentioned in my last post. This will tell you to avoid symmetry, it's unnatural. Remember proportion, height, weight and mass. However, exaggerated anatomy can get a certain effect which is not always bad, but tiny waist and a giant chest, does.
♦ Posture. Body shapes are easy to read and understand, remember what poses and posture a certain character would hold due to their personality. Remember strong poses.
♦ Remember dynamic lines. Back to poses, interesting poses will have different dynamic lines to the template poses. The baseline pose needs to demand attention from the audience.
♦ Fashion. The outfit can emphaize posture, pose, dynamic lines, anatomy and shows your research. It also makes your character interesting. Make sure the outfit matches or is suitable for the enviornment/level/game.
♦ Go out of the social norm. Create strong dominating women, and show it through their body language.

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